Ray Tracing In Go
Ray tracer in Go based on Ray Tracing in One Weekend, extended with OpenGL/GLFW real-time preview.
GoOpenGLGLFWRay Tracing
Built a ray tracer in Go following the Ray Tracing in One Weekend book, then extended it with real-time GLFW/OpenGL preview rendering. Implements diffuse, metal, and dielectric materials with configurable scene geometry and anti-aliasing.